Hideo Kojima's Metal-Gear-like Physint is still so early in development, he's currently working on it "all by myself"
We already knew Hideo Kojima’s new Metal Gear-style Physint was still some considerable way off, but the acclaimed designer has now shed some further light on its progress, confirming it’s still early enough in development that he’s currently working on its “all by myself”.
Physint was announced to be in the works for PlayStation in January last year, with Kojima Productions describing it as a “next-generation action espionage game” that was due to begin development “in earnest” after Death Stranding 2’s arrival. And with the latter game now out in the wild, thoughts have naturally turned to what Kojima might be prioritising next.
At least some of his time, according to a recent interview with Indiewire, remains focused on Death Stranding 2, as he continues “checking the data of… players all over the world – what kind of weapons they’re using [and] the routes they’re taking” in order to decide “where to fix and what to fix”. He also has “all these interviews every day, and also promotional… so I don’t feel like I’ve finished [Death Stranding 2], to be frank.”
As for what’s next, that would seem to be Kojima Production’s Xbox-backed horror project OD, initially announced December 2023. “I also am starting to work with the team on OD because that’s a new project,” he continued before confirming he’s “also doing Physint all by myself because that’s at the conceptual stage”. The project’s early status probably shouldn’t be too much of a surprise, of course. Back in May, Kojima revealed Physint was now “in development”, noting it would likely take him “another five or six years” to complete.