Two Point Campus looks like a Sims-esque evolution of the hospital formula
After 3.5 million Two Point Hospital players and one big Two Point Campus leak, developer Two Point Studios is finally ready to talk more about its new project. Officially, this time. On the the morning after Microsoft’s naughty store listing slip-up, I sat down with Two Point studio director Gary Carr and senior animator Chris Knott for a quick tour of the game, and a chat about how things were going.
As previously leaked, Two Point Campus is a university-building simulation sandbox and, on the surface, it looks a clear follow-up in terms of presentation and gameplay to the studio’s hospital-set debut. But on further inspection I think it’s fair to say Campus also represents a clear evolution from its predecessor, based on what I’m told about the virtual students themselves. Instead of churning through patients (and their money) to get them released as quickly as possible, Campus is more about the student , and ensuring their happiness (and their money) across four in-game years.
Two Point Campus | Official Announce Trailer Watch on YouTube
Of course, there are the wacky treatment rooms – sorry, classrooms – plus oddball VIPs to manage and money to earn (“it’s still a business”, Carr reassures, “you’re just farming education rather than illness!”). But each location is meant to feel more uniquely yours, and each crop of students are designed to leave a lasting impression.
In Two Point Campus you’ll see students rock up and interact – learning, living and vomiting their way through a virtual university experience you control. Each in-game year (which currently lasts around 20 minutes) will conclude with a graduation ceremony for departing characters, and begin again with a new intake of freshers. Over time, you’ll build progressively more varied classes for the students to study, as well as all manner of, erm, cultural things to do. You’ll also build the actual buildings all this takes place in, landscaping and decorating outside for the first time. And you’ll have to balance overall student happiness, to ensure enough of them are smart (and sober) enough to graduate.